Sunday, January 16, 2011

Gaming Sunday: Football Manager 2011

Yup, that is suppose to be me....

Introduction
This is actually the first time I played a Football Manager game since the split that brought about it. It was originally Championship Manager, and when the split came, it became Championship Manager and Football Manager. Obviously, Football Manager is the more successful of the two. Now, I must say that I am fan of football management games, so some of the stuff I write might be due to loving this kind of game too much. See, I don't even know what what I just wrote there means.

Story
Yes, you are THE football manager, and your goal is to conquer the world! Muahahaha!

Not.

While there is actually no story, you can make one up yourself. There's a lot of stories around the Web that tells of Southampton's rise to the Champion's League and Manchester United's drop to the nPower League 1.
Some of it is pretty interesting to read, especially those that train youngsters to become world players.

Managers have to go through agents when offering contracts.


Gameplay
It is hard to describe a football management sim to a non-player. How shall I describe it? Well basically it's just buy players, train your team, hire coaches and lead your team to glory! And if you get sacked, apply for another team, and go onwards! Wow, that was easy. That pretty much sums up what football management games are all about.

Anyway, Football Manager 2011 is more in depth compared to the other big name, FIFA Manager 11. Players are judged by countless physical and technical attributes. Mental attributes also play an important role when purchasing a player. For example, a player with moderately high Finishing with high Composure is a better attacker than a player with high Finishing but low Composure. Some stats are important for certain positions while others are not. For example, a defender will need high Tackling stat, while a striker can do with very low ones. Also, certain player styles might fit into your tactics, while other might not. That is to say, you can have a team of Cristiano Ronaldo, Lionel Messi, David Villa, Kaka, Torres and all the big names, and yet loose to a lesser team. It all comes down to the tactics and how your players fit into it. Weather also plays a role in the game.

Buying big name players is ridiculously hard. Forget it if they belong to your rivals. I had to offer around 25mil for a striker valued at 6mil. I had to kiss my transfer budgets goodbye. Even if your offer is accepted, players might not want to sign for your club. Especially if you have a tight wage budget. You can request for an increase of transfer/wage budget, but chances are, you'll get turned down. So you best bet is buying youngsters or training your under-18 team. Feeling the difficulty yet?

The game itself is pretty time consuming. I had to play around 1 week to finish a season. And I didn't really mess around much, just some press conferences, negotiating, and stuff. A bit too long for my taste.

Winter Wonderland

Graphics
Plain sucks. If FIFA 11 (PSP) was bad, Football Manager 11 is down the drain. Though it is cool to see snow and rain, but other than that, it looks like the matches came from FIFA 95 or something. At least from what I can recall, FIFA 98 was better than this.

As for the other stuff, it has preserve its feel from the Championship Manager days. Which is not good. It looks so uninspired. Oh, did I mentioned that Barclay's Premier League is unlicensed? Yup, no player faces, no team kits, not even team logos! Though you download facepacks online to solve the problem.

Conclusion
Highly recommended for those that play football management games for its depth and difficulty. They also have to not care about graphics and stuff. Oh yeah, no music as well.

For those who play football management games to get big names together and graphics appeal to them, get FIFA Manager 11.

Till next time, Adios!

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